网络编程1
网络编程
完成下面任务(29分)
1 在 Ubuntu 或 openEuler 中完成任务(推荐openEuler)
2 参考《head first C》实现knock knock服务器,提交代码knock.c,编译运行过程(13分)
3 使用多线程实现knock knock服务器,提交代码knockmt.c,编译运行过程,至少两个客户端测试,服务器运行结果中要打印线程id(13分)
4 提交git log结果(3分)
实现knock knock服务器
代码
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h> 包含inet_ntoa函数所需头文件
#define PORT 3490
#define BACKLOG 10
void error(const char *msg) {
perror(msg);
exit(1);
}
int main(int argc, char *argv[]) {
int sockfd, new_fd;
struct sockaddr_in server_addr, client_addr;
socklen_t sin_size;
char buffer[256];
// 创建套接字
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd == -1) {
error("Error creating socket");
}
// 初始化服务器地址结构体
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(PORT);
server_addr.sin_addr.s_addr = INADDR_ANY;
memset(server_addr.sin_zero, '\0', sizeof(server_addr.sin_zero));
// 绑定套接字到指定地址和端口
if (bind(sockfd, (struct sockaddr *)&server_addr, sizeof(server_addr)) == -1) {
error("Error binding");
}
// 监听端口,设置最大等待连接数
if (listen(sockfd, BACKLOG) == -1) {
error("Error listening");
}
printf("Server is waiting for connections...\n");
while (1) {
sin_size = sizeof(client_addr);
// 接受客户端连接
new_fd = accept(sockfd, (struct sockaddr *)&client_addr, &sin_size);
if (new_fd == -1) {
error("Error accepting connection");
}
char *client_ip = inet_ntoa(client_addr.sin_addr);
printf("Got connection from %s\n", client_ip);
// 发送初始消息给客户端
strcpy(buffer, "Knock! Knock!\n");
write(new_fd, buffer, strlen(buffer));
// 接收客户端回复
memset(buffer, 0, sizeof(buffer));
read(new_fd, buffer, sizeof(buffer) - 1);
printf("Client said: %s", buffer);
// 根据客户端回复发送不同响应
if (strcmp(buffer, "Who's there?\n") == 0) {
strcpy(buffer, "Oscar.\n");
write(new_fd, buffer, strlen(buffer));
// 再次接收客户端回复
memset(buffer, 0, sizeof(buffer));
read(new_fd, buffer, sizeof(buffer) - 1);
printf("Client said: %s", buffer);
if (strcmp(buffer, "Oscar who?\n") == 0) {
strcpy(buffer, "Oscar silly question, you get a silly answer.\n");
write(new_fd, buffer, strlen(buffer));
} else {
strcpy(buffer, "I was expecting 'Oscar who?'.\n");
write(new_fd, buffer, strlen(buffer));
}
} else {
strcpy(buffer, "I was expecting 'Who's there?'.\n");
write(new_fd, buffer, strlen(buffer));
}
close(new_fd);
}
close(sockfd);
return 0;
}

此时服务器开始运行并监听在指定的端口(代码中定义的PORT为3490),终端显示Server is waiting for connections...表示服务器正在等待连接。打开另一个终端窗口,输入telnet localhost 3490来连接服务器:

服务器发送的初始消息Knock! Knock!,表示连接成功。
多线程实现knock knock服务器
代码
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <pthread.h>
#define PORT 3490
#define BACKLOG 10
// 线程处理函数的参数结构体
typedef struct {
int client_fd;
} ThreadArgs;
// 错误处理函数
void error(const char *msg) {
perror(msg);
exit(1);
}
// 线程处理函数,用于和单个客户端交互
void *handle_client(void *arg) {
ThreadArgs *args = (ThreadArgs *)arg;
int client_fd = args->client_fd;
char buffer[256];
pthread_t tid = pthread_self(); // 获取当前线程ID
// 发送初始消息给客户端
strcpy(buffer, "Knock! Knock!\n");
write(client_fd, buffer, strlen(buffer));
// 接收客户端回复
memset(buffer, 0, sizeof(buffer));
read(client_fd, buffer, sizeof(buffer) - 1);
printf("Thread ID: %lu, Client said: %s", tid, buffer);
// 根据客户端回复发送不同响应
if (strcmp(buffer, "Who's there?\n") == 0) {
strcpy(buffer, "Oscar.\n");
write(client_fd, buffer, strlen(buffer));
// 再次接收客户端回复
memset(buffer, 0, sizeof(buffer));
read(client_fd, buffer, sizeof(buffer) - 1);
printf("Thread ID: %lu, Client said: %s", tid, buffer);
if (strcmp(buffer, "Oscar who?\n") == 0) {
strcpy(buffer, "Oscar silly question, you get a silly answer.\n");
write(client_fd, buffer, strlen(buffer));
} else {
strcpy(buffer, "I was expecting 'Oscar who?'.\n");
write(client_fd, buffer, strlen(buffer));
}
} else {
strcpy(buffer, "I was expecting 'Who's there?'.\n");
write(client_fd, buffer, strlen(buffer));
}
close(client_fd);
free(arg);
return NULL;
}
int main(int argc, char *argv[]) {
int sockfd, new_fd;
struct sockaddr_in server_addr, client_addr;
socklen_t sin_size;
pthread_t thread_id;
// 创建套接字
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd == -1) {
error("Error creating socket");
}
// 初始化服务器地址结构体
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(PORT);
server_addr.sin_addr.s_addr = INADDR_ANY;
memset(server_addr.sin_zero, '\0', sizeof(server_addr.sin_zero));
// 绑定套接字到指定地址和端口
if (bind(sockfd, (struct sockaddr *)&server_addr, sizeof(server_addr)) == -1) {
error("Error binding");
}
// 监听端口,设置最大等待连接数
if (listen(sockfd, BACKLOG) == -1) {
error("Error listening");
}
printf("Server is waiting for connections...\n");
while (1) {
sin_size = sizeof(client_addr);
// 接受客户端连接
new_fd = accept(sockfd, (struct sockaddr *)&client_addr, &sin_size);
if (new_fd == -1) {
error("Error accepting connection");
}
ThreadArgs *args = (ThreadArgs *)malloc(sizeof(ThreadArgs));
args->client_fd = new_fd;
// 创建新线程来处理客户端连接
if (pthread_create(&thread_id, NULL, handle_client, args)!= 0) {
error("Error creating thread");
}
// 分离线程,让线程结束后自动释放资源
pthread_detach(thread_id);
}
close(sockfd);
return 0;
}

此时服务器开始运行并监听在指定的端口(代码中定义的PORT为3490),终端显示Server is waiting for connections...表示服务器正在等待连接。打开多个(至少两个)终端窗口,分别输入telnet localhost 3490来连接服务器:

连接成功后,每个客户端都会收到服务器发送的初始消息Knock! Knock!,然后可以按照 “knock knock” 的交互规则在客户端输入回复。输入Who's there?,按回车键后,在服务器运行的终端窗口中,会打印出每个客户端对应的线程 ID 以及客户端发送的消息等相关内容:

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